Quantcast
Channel: KrinkleChip's blog
Browsing latest articles
Browse All 40 View Live

Mechanic of the Day, 9.26.08 End Game Triggers

Today's mechanic is another that is oft overlooked: end game triggers. They can be straightforward (Candyland), or allow random game length (Palazzo). Lets has a look...-First to victory. In a game...

View Article



Mechanic of the Day, 9.29.08 Negotiation

Oio, peoples. Negotiation is the name of the game today. This can be another mechanic that is difficult to utilize, as it does require players to reach an agreement in order for the game to continue....

View Article

Mechanic of the Day, 9.30.08 Upkeep

Oio. Today we shall focus on the 'Upkeep' phase of a game and how to keep it interesting instead of tedeous. Upkeep is typically the payment of resources to maintain army forces, buildings, etc in...

View Article

Mechanic of the Day, 10.01.08 Spacial Relations

Lets get this underway with Spacial Relations.No, not friendship in space. I mean utilizing space on the board and sides of pieces in novel ways. When used properly, a mechanic that might otherwise be...

View Article

Mechanic of the Day, 10.02.08 Line of Supply

Oh, I've been thinking of mecha-nics, all the live long da---y. I've been thinking of mecha-nics, just to throw some stuff your way... Can't you hear my gears a-turn-in, even so early in the morn;...

View Article


Mechanic of the Day on hold...

Hello, fellow designers. Due to the need of a massive rewrite of my personal rulebook, I am going to put the Mechanic of the Day feature on hold until I get things in order. True, BGG and BGDF are on...

View Article

Mechanic of the Day, 11-4-08 Voting

Get out there and vote, fellow designers! The Mechanic should start back up shortly...I motion that this Mechanic of the Day be about voting. Voting encourages player interaction in hopes of each...

View Article

Design Experiment: Monopoly Without Money, 8.24.09

Oio, peoples. About once a week, I’ll post a ‘design experiment’ to further get our gears turning. I’ll start it off with revisiting the one I posted to Board Game Geek awhile back. What would Monopoly...

View Article


Mechanic of the Day: Trade,8.25.09

Oio. Today is a look at trade...http://gamemechanic.wordpress.com/2009/08/25/trade-8-25-09/Thanks for reading...Regards, Phil

View Article


Mechanic of the Day: Kingmaker, 8.26.09

Lets look at Kingmaking today, fellow designers...http://gamemechanic.wordpress.com/2009/08/26/kingmaker-8-26-09/Regards, Phil

View Article

Mechanic of the Day: Storytelling, 8.28.09

Allo, allo. Here's some thoughts on storytelling in games...http://gamemechanic.wordpress.com/2009/08/28/storytelling-8-28-09/Regards, Phil

View Article

Design Experiment: Power Grid without Power Stations, 8.31.09

Allo, allo fellow designers. Here's another design experiment for all y'all: what if we pulled the power stations out of Power...

View Article

Mechanic of the Day: Downtime Reduction, 8.31.09

Io. Here are some ideas in reducing downtime in your games...http://gamemechanic.wordpress.com/2009/08/31/downtime-reduction/Keep on designing, yo!Phil

View Article


Mechanic of the Day, Player Elimination, 9.1.09

Sitting out isn't so bad, right? Today is player elimination...http://gamemechanic.wordpress.com/2009/09/01/player-elimination-9-1-09/Keep on designing, yo! Phil

View Article

Mechanic of the Day: Cadence, 9.2.09

Marching to the beat of the game is what we have today...http://gamemechanic.wordpress.com/2009/09/02/cadence-9-2-09/Regards, Phil

View Article


Mechanic of the Day: Tile Laying, 9.3.09

Allo, allo! I've got some ideas about tile laying for all y'all...http://gamemechanic.wordpress.com/2009/09/03/tile-laying-9-3-09/Keep on designing, yo! Phil

View Article

Mechanic of the Day: Combat, 9.4.09

Hullo, fellow designers. Here's a look at some possible ways to do combat...http://gamemechanic.wordpress.com/2009/09/04/combat-9-4-09/For all of you in the U.S., have a great Labor Day-bor...

View Article


Mechanic of the Day: Scoring Timing, 9.8.09

Allo, folks. Here's a look a scoring timing...http://gamemechanic.wordpress.com/2009/09/08/scoring-timing-9-8-09/Keep on designing, yo! Phil

View Article

Mechanic of the Day: Dexterity, 9.9. 09

Here's a look at some ways to use dexterity, fellow designers:http://gamemechanic.wordpress.com/2009/09/09/dexterity-9-9-09/Regards, Phil

View Article

Mechanic of the Day: Puzzles, 9.14.09

Allo, allo everyone. Here's a look at a couple of ways to implement puzzle-style elements into a game...http://gamemechanic.wordpress.com/2009/09/14/puzzles-9-14-09/Regards, Phil

View Article
Browsing latest articles
Browse All 40 View Live


Latest Images